![]() ![]() Doom has overally the highest amount of monster types among many games that existed that time, and each monster is unique in some way. I personally think that they should have made something like D'Sparil's staff (at lease for the two expansion episodes) with similar destructive effect as BFG. ![]() Heretic has 7 weapons (same as Doom) and they almost match each other between Doom and Heretic. Doom has really rich palette of switch types. A regular switch and exit switch (which is often used for a regular switch in custom maps). Even if these were not used in original levels, they should have left them available in source code to be used in custom levels. Most importantly fast opening/closing doors, switches requiring a key etc. Lack of many linedef actions which were present in Doom. So I'm trying to come up with list of things which Doom did better and what I consider being the biggest flaws of Heretic: Nowadays I play Doom much more (but still return to Heretic sometimes) and I started realizing that even through Doom was older and technically a bit less advanced (engine-wise), it did many things better than Heretic. Especially during my childhood I preferred Heretic over Doom as I was more familiar with its medeival theme, and loved the weapons and everything. Heretic was the next game based on Doom engine, and it definitely brought some important engine improvements (looking up and down, flying) as well as gameplay and graphical experience (fantasy weapons, monsters, Tome of Power) and excellent soundtrack.
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